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Free, publicly-accessible full text available January 1, 2026
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PurposeThis study aimed to investigate how honest participants perceived an attacker to be during shoulder surfing scenarios that varied in terms of which Principle of Persuasion in Social Engineering (PPSE) was used, whether perceived honesty changed as scenarios progressed, and whether any changes were greater in some scenarios than others. Design/methodology/approachParticipants read one of six shoulder surfing scenarios. Five depicted an attacker using one of the PPSEs. The other depicted an attacker using as few PPSEs as possible, which served as a control condition. Participants then rated perceived attacker honesty. FindingsThe results revealed honesty ratings in each condition were equal during the beginning of the conversation, participants in each condition perceived the attacker to be honest during the beginning of the conversation, perceived attacker honesty declined when the attacker requested the target perform an action that would afford shoulder surfing, perceived attacker honesty declined more when the Distraction and Social Proof PPSEs were used, participants perceived the attacker to be dishonest when making such requests using the Distraction and Social Proof PPSEs and perceived attacker honesty did not change when the attacker used the target’s computer. Originality/valueTo the best of the authors’ knowledge, this experiment is the first to investigate how persuasion tactics affect perceptions of attackers during shoulder surfing attacks. These results have important implications for shoulder surfing prevention training programs and penetration tests.more » « less
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Auditory icons are naturally occurring sounds that systems play to convey information. Systems must convey complex messages. To do so, systems can play: 1) a single sound that represents the entire message, or 2) a single sound that represents the first part of the message, followed by another sound that represents the next part of that message, etc. The latter are known as concatenated auditory icons. To evaluate those approaches, participants interpreted single and concatenated auditory icons designed to convey their message well and poorly. Single auditory icons designed to convey their message well were correctly interpreted more often than those designed to convey their message poorly; that was not true for concatenated auditory icons. Concatenated auditory icons should not be comprised of a series of sounds that each represents its piece of a message well. The whole of a concatenated auditory icon is not the sum of its parts.more » « less
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Abstract The use of metaphor in cybersecurity discourse has become a topic of interest because of its ability to aid communication about abstract security concepts. In this paper, we borrow from existing metaphor identification algorithms and general theories to create a lightweight metaphor identification algorithm, which uses only one external source of knowledge. The algorithm also introduces a real time corpus builder for extracting collocates; this is, identifying words that appear together more frequently than chance. We implement several variations of the introduced algorithm and empirically evaluate the output using the TroFi dataset, a de facto evaluation dataset in metaphor research. We find first, contrary to our expectation, that adding word sense disambiguation to our metaphor identification algorithm decreases its performance. Second, we find, that our lightweight algorithms perform comparably to their existing, more complex, counterparts. Finally, we present the results of several case studies to observe the utility of the algorithm for future research in linguistic metaphor identification in text related to cybersecurity texts and threats.more » « less
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Cyber-defenders must account for users’ perceptions of attack consequence severity. However, research has yet to investigate such perceptions of a wide range of cyber-attack consequences. Thus, we had users rate the severity of 50 cyber-attack consequences. We then analyzed those ratings to a) understand perceived severity for each consequence, and b) compare perceived severity across select consequences. Further, we grouped ratings into the STRIDE threat model categories and c) analyzed whether perceived severity varied across those categories. The current study’s results suggest not all consequences are perceived to be equally severe; likewise, not all STRIDE threat model categories are perceived to be equally severe. Implications for designing warning messages and modeling threats are discussed.more » « less
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